> For the complete documentation index, see [llms.txt](https://xavierarpa.gitbook.io/uniflux/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://xavierarpa.gitbook.io/uniflux/tutorials/how-to-see-subscriptions.md).

# How To See Subscriptions ?

In order to view the subscriptions of our game we must go to the UniFlux panel and search for "Open Debugger"

<figure><img src="https://3698069541-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgBo0OlJe1wpeLvqCxkDG%2Fuploads%2FBdDyHpO6RENd0JVGqB9z%2FCaptura%20de%20pantalla%202024-05-20%20a%20las%201.41.23.png?alt=media&amp;token=29ae4140-b5ce-47cc-a150-3d83336b4c4a" alt=""><figcaption></figcaption></figure>

You will be able to view a list with the classes that have the attributes of MethodFluxAttribute and StateFluxAttribute,&#x20;

<figure><img src="https://3698069541-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgBo0OlJe1wpeLvqCxkDG%2Fuploads%2F8r534WLkIEzjBJzJEmcg%2FCaptura%20de%20pantalla%202024-05-20%20a%20las%201.43.29.png?alt=media&amp;token=15a89670-cf4b-4326-9575-279bb178cd29" alt=""><figcaption></figcaption></figure>

However, manual subscriptions cannot be viewed directly from this mode as they are dynamic.

<figure><img src="https://3698069541-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgBo0OlJe1wpeLvqCxkDG%2Fuploads%2FxcxxYVOfKl6YxmHsnPL6%2FCaptura%20de%20pantalla%202024-05-20%20a%20las%201.45.58.png?alt=media&amp;token=be3230ae-6bce-4f88-800c-61ef1981a484" alt=""><figcaption><p>Remember enabling UNIFLUX_DEBUG mode</p></figcaption></figure>

We will touch the Play button to view the dynamic subscriptions

<figure><img src="https://3698069541-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FgBo0OlJe1wpeLvqCxkDG%2Fuploads%2F9IAlPHTFceMOCsoe82Fu%2FCaptura%20de%20pantalla%202024-05-20%20a%20las%201.48.02.png?alt=media&amp;token=2fc11b3f-98dc-4181-bd85-49d0ac3710d8" alt=""><figcaption></figcaption></figure>

Note that unlike Runtime code, editor code is not fully optimized, so enabling the debugger in game mode can be resource intensive when it is open.
