usingUniFlux;usingUnityEngine;publicclassTest:MonoFlux{privatevoidStart() { // Allows you to call any method subscribe with "0" Key"0".Dispatch(); } [MethodFlux("0")] privatevoidTester() {Debug.Log("Hello world"); }}
usingUniFlux;usingUnityEngine;publicclassTest_2:MonoFlux{ [MethodFlux("0")] privatevoidTester_2() {Debug.Log("Hello world 2"); }}
You can put both in a scene and see if they both receive the event